
Nikollai Tesla
Crytec Enterprises SRS.
2
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Posted - 2011.11.05 02:10:00 -
[1] - Quote
I put some actual data in EFT together. To compare turrets
Initial Test Settings Ground rules were cruisers 5 turret equivalents. 1000 PG, fighting best guns possible 2 weapon damage upgrades No Drones No Resists/Damage type were factored in. of EHP No MWD, NO afterbuner or WEB
*minmitara still had 500 PG for tank and other things while the rest were at cap
Test Results Here you can see Blasters, quickly loose the DPS strength at about 7KM and get surpassed by the Autocannons. They megapulse lasers also almost do the same damage as Blasters. In this situation Lasers are longer range and Autocannons do more damage.
Faction Ammo, high Transversal
Here the attacking ship is closing with the defending one to cut the traversal, with the better tracking the blasters to large amounts of damage. Yet are still quickly surpassed withing 6-7km. Additionally autocannons can choose weakest resist damage type doing additional damage.
Faction Ammo , low Transversal
Next 2 use close range faction ammo:
Ammar megapulses dominate becase the ship was designed entirely for guns, rupture still have ~400-500 PG to fit tank. Cutting back on guns should bring Scorch/Conflag damage down.
As you can see void still has a very narrow engagement range and quickly loses its DPS. Scorch is in its league of its own but costs cap, and has ludicrous fitting requirements.
Tech 2 Ammo, high Transversal
Tech 2 Ammo,low Transversal
Summary: -Autocannons are the lowest fitting requirement weapons -Minmittar has double bonus ships ROF+DMG, that effectively let them fly with 8 gun equivalents freeing up utility slots and tank space. -Gallente Ships tend to be slower, so once in optimal range it won't necessarily stay there -Faster ships can choose to disengage or change range -DPS/Damage bonus is negated after 6-10KM to where DPS drops to zero. In fleet engagements spreading out will nullify blasters.
Possible Idea:
"Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. "
A magnetically contained ball of subatomic particles, is a PLASMA TORPEDO. Don't make blasters into an autocannon or lasers, make them even more hybrid by making them like HAMs, with good DPS.
Blaster Torpedo -Has Reload Time for Ammo (Same as Blaster) -Has Fixed Damage Type (Same as Blaster) -Has Cap Usage (Same as Blaster) -Short-Mid Range Optimal only Weapon (Same as HAMS, Better than Blaster) +No Range Damage degradation. (Better than Blaster, Same as Missile) -Travel Speed, not instantaneous (Worse than Blaster, Better than Missile) -Has Lifetime, very short (Shorter than Assualt Missiles)
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